Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task but is more likely to be one of the activities or events that have developed over 1000s of years specifically to keep an audience's attention. Although various things hold people's attention, most forms are recorded stable and familiar because individuals have different preferences and entertainment.
Storytelling, music, drama, dance, and different kinds of performance exist in all cultures or supported in Royal Courts developed into sophisticated forms, and it became available to all citizens. The process has been accelerated in modern times by the entertainment industry, which records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale ranging from an individual who chooses private entertainment from an enormous array of pre-recorded products to a banquet or adapted for to, to any size or type of party with appropriate music and dance to performances intended for 1000s. And even for a global audience.
The experience of being entertained has come to be strongly associated with amusement so that one common understanding of the idea is fun and laughter. Although many entertainments have a serious purpose, this may be the case in the various forms of ceremony, celebration, religious festival, or satire. Hence, there is the possibility that what appears as entertainment may also be a means of achieving insight or intellectual growth. An essential aspect of entertainment is the audience which turns the private recreation or leisure activity into entertainment. The audience may have a passive role, as in the case of persons watching a play, opera, television show, or film, or the audience role may be active, as in the case of games, where the participant slash audience roles may be routinely reversed.
Entertainment can be public or private, involving formal, scripted performance, as in theater or concerts, or unscripted and spontaneous, as in children's games. Most entertainment forms have persisted over many centuries due to changes in culture, technology, fashion, films, and video games. For example, although they use more recent media, continue telling stories, presenting drama, and playing music, festivals devoted to music, film, or dance allow audiences to be entertained over several consecutive days. Some activities that once were considered entertaining, particularly public punishments, have been removed from the public arena. Others such as fencing or archery, once necessary skills, have become serious sports and even professions for the participants while developing into entertainment with a broader appeal for bigger audiences.
In the same way, other necessary skills, such as cooking, have developed into performances among professionals staged as global competitions and then broadcast for entertainment. What is entertainment for one group or individual may be regarded as worked by another? The familiar forms of entertainment can cross over various media, and they have demonstrated a seemingly unlimited potential for creative remix. This is ensured the continuity and longevity of many themes, images, and structures. Entertainment can be distinguished from other activities such as education and marketing, even though they have learned how to use the appeal of entertainment to achieve their different goals.
Scholars recognize the importance and impact of entertainment, and its increasing sophistication has influenced practices in other fields such as museology. Psychologists say the function of media entertainment is the attainment of gratification. No other results or measurable benefit are expected from it except perhaps the final score in sporting entertainment. This contrasts with education, which is designed to develop understanding or help people learn, and marketing, aiming to encourage people to purchase commercial products. However, the distinctions become blurred when education seeks to be more entertaining, and entertainment or more Marketing seeks to be more educational. The neologisms entertainment or infotainment often knows such mixtures.
The Psychology of entertainment as well as of learning has been applied to all these fields. Some education entertainment is a serious attempt to combine the best features of the to some people are entertained by others pain or the idea of their happiness shot in Freud. Entertainment might go beyond gratification and produce some insight and its audience when it skillfully considers universal philosophical questions such as What is the meaning of life? What does it mean to be human? What is the right thing to do? Or how do I know what I know is a question such as these drive many narratives and dramas, whether they are presented in the form of a story, film, play, poem, book, dance, comic, or game.
Its ideas became popular References See phrases from The Hitchhiker's Guide to the Galaxy and translated into many languages. Its themes encompass the meaning of life and the ethics of entertainment, artificial intelligence, multiple worlds, God, and philosophical method.